Have you tried reaching out to YouTubers who review/play through similar games to yours? Can you buy an ad read from some youtubers as a less intrusive style of ad? Do you have a demo at all that you can point people to right now?
I’m working on the demo now and was thinking of a few channels that might synergise with it. Just need to get done ready before the cash runs out now.
Once the playable slice is out I was considering putting it straight on steam early access but it would be super early and I don’t know if that is wasting the soft release impact. I know steam give you some free promo. Can always just host a download myself though.
Google play early access is extremely difficult to understand. Can’t even get ap to appear for testers who have signed up and agreed to test, it’s crazy.
I’ve heard advice to initially release a demo on Itch, encourage those who enjoy the demo to join your org’s discord, then blast discord to go buy the game on steam on launch day to help boost your day 1 numbers on Steam.
I’d also check various gaming communities on as many social media platforms as possible to see if they allow indie devs to announce releases
I hate ads but I’m now having to consider running ads for a Kickstarter campaign and don’t know how to feel.
Failing that, the game will need to be ad-supported. Even worse.
Even cutting down on everything life is too expensive to make much without caving somewhere.
I just hope I can make them unobtrusive and short and cause as little disturbance as possible.
Have you tried reaching out to YouTubers who review/play through similar games to yours? Can you buy an ad read from some youtubers as a less intrusive style of ad? Do you have a demo at all that you can point people to right now?
You’re on my wavelength!
I’m working on the demo now and was thinking of a few channels that might synergise with it. Just need to get done ready before the cash runs out now.
Once the playable slice is out I was considering putting it straight on steam early access but it would be super early and I don’t know if that is wasting the soft release impact. I know steam give you some free promo. Can always just host a download myself though.
Google play early access is extremely difficult to understand. Can’t even get ap to appear for testers who have signed up and agreed to test, it’s crazy.
I’ve heard advice to initially release a demo on Itch, encourage those who enjoy the demo to join your org’s discord, then blast discord to go buy the game on steam on launch day to help boost your day 1 numbers on Steam.
I’d also check various gaming communities on as many social media platforms as possible to see if they allow indie devs to announce releases