I’ve heard advice to initially release a demo on Itch, encourage those who enjoy the demo to join your org’s discord, then blast discord to go buy the game on steam on launch day to help boost your day 1 numbers on Steam.
I’d also check various gaming communities on as many social media platforms as possible to see if they allow indie devs to announce releases
I’ve heard advice to initially release a demo on Itch, encourage those who enjoy the demo to join your org’s discord, then blast discord to go buy the game on steam on launch day to help boost your day 1 numbers on Steam.
I’d also check various gaming communities on as many social media platforms as possible to see if they allow indie devs to announce releases