I have trouble understanding when a genre becomes “post-” so I’m curious what people here might think.
What cyberpunk work do you think moved us into post-cyberpunk? Is there one? Or is this “post-cyberpunk” stuff nonsense and it’s all just cyberpunk?
I’ve heard an argument that Neal Stephenson’s Snow Crash (1992) is post-cyberpunk because it’s a satire of the cyberpunk genre, but I’ve heard the same thing said about Bruce Bethke’s Headcrash (1995). And is satire of the original genre a requirement to move post- a genre?
I could see an argument that post-cyberpunk takes place in worlds that know what the modern-day internet looks like (with social media and disinformation) but I’m not sure if there’s a cyberpunk work that really carries that flag. That is, I could see an argument for post-cyberpunk being a “refresh” of the 1980s cultural fears to fit our modern times, but I’m not sure if there’s a work that ushered in this new genre. I’ve made the argument that Elysium updates cyberpunk with modern cultural fears, but I don’t think it led to a wave of updated cyberpunk works (it was an outlier, not the progenitor of a new genre).
So what do you think? What requirements would you have for the cyberpunk genre to become post-cyberpunk? And does that cyberpunk work already exist?
(Note: for the picture in this post, I was trying to show the juxtaposition of “classic cyberpunk” vs “modern cyberpunk”. I’m not arguing that Deus Ex is post-cyberpunk.)
A post-genre takes the foundational structures of the genre, then inverts them using an entirely different foundation. Rock music is usually a fairly simplistic guitar-driven trio or quartet with strong roots in R&B and a basic 4/4 time signature. Post-rock draws from classical to use the energy of rock music/electric instruments in the more complex structure of a composition with non-standard time signatures and chamber orchestras. The only thing really retained from rock music is using guitars as violins, basses as cellos, and drum kits as double-basses/timpani.
Post-cyberpunk to me is solar punk. Instead of being an anarcho-capitalist critique of the 1970s-1990s, it’s a socialist earthbound Star Trek critique of the 1990s-2020s. It radically accepts 21st century technology, but instead of making that something to fear it’s liberating. Technology represents self-actualisation and self-sufficiency, sustainable living, decommodification and community, and a material force for democratic bottom-up progress instead of corporate top-down oppression. If you replace your limbs with bionics, it’s a non-financialised decision to let you help your neighbours more.
Disco Elysium would also be a good contender, especially with the retrofuturistic steampunk aesthetics, but I don’t think it’s cyberpunk in the way that Deus Ex is. When I played it, advanced technology was a backdrop but I don’t recall it being a plot point. I consider it closer to Series 2 of The Wire than I do Snow Crash.
Interesting, I never would’ve thought about solarpunk that way. Thanks!
https://www.youtube.com/watch?v=UqJJktxCY9U
This video, originally a yoghurt ad for some reason, really sets the exact tone I see in solarpunk and the through-lines to cyberpunk.
As someone who’s obsessed with cyberpunk (and thus this is entirely a “me” problem), I only see solarpunk as an unattainable dream; a goal. I understand it’s the desire for what the world should ultimately look like, but I don’t see how it’s a genre. That is, I feel like solarpunk is the epilogue, the “happily ever after”, but I don’t see how you can tell stories in this world. I can see how you can have a story that ends with the creation of this idylic world but I don’t know how you can tell a story that is set in this world and still have a conflict.
So from my ignorant view, I can see how solarpunk could be the world that is created once cyberpunk is defeated, but I don’t know if that makes it “post-cyberpunk”. I guess I would say, to me, solarpunk is “post-cyberpunk” in the same way Star Trek is “post-capitalism”. Not “post” as in genre, but “post” as in chronologically after. Sorry, I’m just rambling, I’ll stop now.
To me the main hero/antihero archetype in cyberpunk is the nerd ninja. Someone is wronged by the system, they try to confront that, and despite not having an ideological motivation they end up morally opposing it and taking down some token representation of it.
In solarpunk, the hero/antihero is the nature ninja. They’re wronged by climate change and confront it ideologically, morally opposing it and mitigating the crisis through trying to create a post-scarcity society. It’s still a story about injustice and rebellion, but it’s the town against the zombie apocalypse instead of the lone survivor against zombie minibosses. That’s why I call it Star Trek for farmers. A series like DS9 can have significant drama in a more utopian society because they have to confront their ideals in a dystopian galaxy. Solarpunk, like the more nihilistic frostpunk, is desperate survival but trying to find some kind of hope in a Neo-Luddite struggle against the ghosts of capitalism.
edit: Horizon: Forbidden West. That’s a good example of it as a narrative. Capitalism built robot dinosaurs and engineered its own collapse, now scavenger tribes find a new balance with nature while raiding the ruins to learn why their world is so hostile.
Awesome, that really helps. Thanks!
i will agree that solar “punk” seems to primarily serve as an aesthetic, rather than being any kind of punk. the hegemonic system in a solarpunk society probably isn’t something that needs to be rebelled against. “steampunk isn’t punk” arguments used to be more of a thing, but the answer was that cyberpunk wasn’t really all that punk to begin with either.
not being able to write stories in a solar punk setting is a skill issue. much like the Kurtzman star trek failure to be optimistic. a drama in such a society could be about getting other villages to agree to a huge collaborative project. Without being sectarian about it, it’s logistically much easier for a state to run a space program than it would be to get hundreds of autonomous communes to agree to every little part and the pollution inherent to launching rockets.
I think of solarpunk as post-cyberpunk because it exists as a response to cyberpunk. But cyberpunk continues, so post- as a “hey it’s done, everything afterwards is something else” declaration doesn’t work for me. You can write and direct a film noir movie outside of the film noir time period. The problem with labels is that different eras are marked by different patterns, but also different years. If something is written using the elements of the 1980s cyberpunk but it’s actually written in 2026, is it classic cyberpunk because of the themes or is it post-cyberpunk only because it was written decades later. The labels become less useful if you bind yourself to odd conclusions based on odd taxonomies.
Cyberpunk means different things to different people, so some might consider it over because the things that defined it for them are done. But honestly it’s even more relevant now because so much of the implied criticism in cyberpunk media in the 1980s has continued and arguably gotten worse with corporate hegemony, authoritarianism, surveillance states, etc.
You best start believing in cyberpunk dystopias, because you’re in one. It just is also sometimes a boring dystopia, but that’s just how reality goes. Fiction is expected to be more believable.
[Edit to replace a broken part of the initial post]
I’d define post-cyberpunk as “building on cyberpunk but not quite within the genre”. So maybe you have a world where technology is ubiquitous and people put cyberware in their bodies but it’s not really a dystopia. Or you do have a dystopia but the story is focused elsewhere.
For instance, The Diamond Age depicts an ultra-globalized world ruled (more or less) by a cabal of corporate entities. But it’s also technically a post-scarcity society and the novel is a coming-of-age story rather than a direct struggle of underdogs against an oppressive system. It’s not really cyberpunk but you can tell that it shares some of its DNA. You could probably tell cyberpunk stories in that world but this isn’t quite one of them.
I’d say that cyberpunk at its core is built around an unjust, corporate-dominated society with pervasive (and often intrusive) technology in which an underdog (or a group thereof) fights to resist the system in some way. If you deviate from that you either have post-cyberpunk (if the work is still relatively close to the themes) or something else with a cyberpunk aesthetic (if the core themes are barely referenced while the aesthetic is maintained).
Like always all distinctions are made up and all lines are blurry. When is something post-cyberpunk and when is it something else with a cyberpunk coat of paint? I can’t give any clear answers here.
For example, would System Shock qualify as cyberpunk, post-cyberpunk, or neither?
The intro and basic premise are very cyberpunk: You are a lone hacker trying to steal the blueprints for a military-grade implant from a corporation. Then they catch you and a corrupt exec gives you a deal at gunpoint to disable his space station’s AI’s pesky ethical subroutines. That all tracks.
Then you wake up, everyone is dead and the rest of the game is a sci-fi horror survival shooter. While corporate mistreatment of people is referenced every once in a while, it’s not really all that important. So I’d say it’s probably not a cyberpunk story. But is it post-cyberpunk as its story springs from a cyberpunk premise? Or is it sci-fi action with a cyberpunk coat of paint? I can’t really decide.
I guess you could call post-collapse stuff like Horizon Zero Dawn post-cyberpunk, but that kind of feels like a cop out
But on your point, I think cyberpunk has, and will continue to evolve as our modern day technology develops. I don’t think that really makes a newer work post-cyberpunk, just different imaginations of a possible future.
Defining cyberpunk, as with any genre, is difficult. Where is the line between sci-fi and cyberpunk? Is 2001: a Space Odyssey or even Metropolis cyberpunk? Maybe, maybe not. Star Trek or Star Wars, probably not (is it the aliens?)? Blade Runner? Almost certainly. But there are commonalities between all of those that are parts of the cyberpunk genre
fwiw I have a cyberpunk-related dissertation laying around that I keep meaning to read, and somewhere towards the intro it says:
In Rewired: The Post-cyberpunk Anthology (2007), James Patrick Kelly and
John Kessel propose a new consideration of what they see as later evolutions of
cyberpunk works and categorise these texts as “post-cyberpunk”.…
Kelly and Kessel’s argument centres around the loss of cyberpunk’s ‘revolution’.
That once ‘popular culture hacked into it and turned cyberpunk to its own purposes’ 28 it
became ‘tamer’ and ‘fuzzier’ in definition. They see this progression as what allowed
cyberpunk to be contained into a single moment that has long passed, ‘consigned to the
dustbin of literary history.’ 29 Cyberpunk’s initial authors fought for it to be established as
a rebellion against other, as they might have seen them, stagnant or limited SciFi
genres. Yet once it moved away from this cult of personality, it seemed to lose its
power. Kelly and Kessel reinvigorate it through their conception of post-cyberpunk,
describing fresh stories ‘long after classic cyberpunk’ that foster its same ‘obsessions’.
Their work here is fuelled by a positive intent: to acknowledge that cyberpunk concerns
have been maintained in fiction through to the contemporary texts they have chosen for
their connection.https://etheses.bham.ac.uk/id/eprint/14422/ (pg 7,9)
edit: I mean this as a contribution to your statement “I’m not sure if there’s a work that ushered in this new genre”. Clearly Kelly and Kessel’s proposal isn’t the last word, and the dissertation writer himself has disagreements with it. However, Kelly and Kessel are/were major SF writers so I’m guessing they were an important part of the definition.
I think post cyberpunk would be akin to magic, kind of like Warframe.
Do you mean cyberpunk with the inclusion of magic? Shadowrun has been around since 1989. I’m not saying cyberpunk and post-cyberpunk can’t co-exist (we can still have cyberpunk works in a post-cyberpunk era) but I don’t think adding fantasy elements moves it past cyberpunk.
But to take your example of Warframe… maybe post-cyberpunk would include space travel? I would argue most classic cyberpunk stories stay on Earth (or low-Earth orbit) so maybe exploring the stars would be expanding the cyberpunk setting?
So the point I’m trying to express is that “any sufficiently advanced technology is indistinguishable from magic” or in other words things can be portrayed so futuristic that the mechanisms behind what is happen seem completely impossible.
But yes, I suppose Space Travel could greatly expand the genre.
Not sure of all the book references, but I think of post-cp as being a few generations later. So imagining cyberpunk being at its peak, and then 50-60 years later, it’s old news with plenty of new problems and advancements.







