- cross-posted to:
- hackernews@derp.foo
- cross-posted to:
- hackernews@derp.foo
I honestly doubt this will take off, but it’ll be interesting as a tech demo for what AR/VR can be at the highest end.
I honestly doubt this will take off, but it’ll be interesting as a tech demo for what AR/VR can be at the highest end.
They’ve already promoted the idea of connecting a dualsense controller for playing games.
That doesn’t sound like it would work, except for very basic PSVR1 style games, where again they were hobbled by poor controller setups, where you could pick between several options that were awful in different ways. The Oculus Touch controllers were so much better for literally everything, and at this point are over 7 years old.
I mean, they can be fun too, Astrobot is pretty neat. You just can’t compare them to a full fat experience like Half Life: Alyx.
4K per eye is great resolution, more than anyone really needs, but they’re going to be relying a lot on woolly hand gestures, and as such is going to struggle even for simple games like Beat Saber.
There’s an argument they’re not going for gamers here, which is fair enough, but answering emails while having my glasses pressed into my nose isn’t something I’m particularly interested in.
I think watching apple’s promotional videos will explain a lot of your concerns better.
I had a look. I’m not immediately convinced it’s as revolutionary as the iPhone. It’s a fancier Quest but the battery is in your pocket rather than on the front of your face. Guessing the internals are similar spec to a regular high end iPhone or iPad.
It will almost certainly feel a lot slicker than the Quest, which isn’t hard because the Quest feels like several layers of jank sellotaped together, but I don’t think it’s $3000 slicker.
Saw an article that claimed there were issues in a demo, but they weren’t allowed to film and that Apple reckoned that would all be fixed before release. Smart money would be on those issues being present at launch.