• EleventhHour@lemmy.world
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      6 months ago

      I built something like this in design school back in 2015 using an Arduino. I stopped designing it because that’s exactly what I got: thumb issues.

    • tb_@lemmy.world
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      6 months ago

      Try rubbing the base segment of your index finger with your thumb for any length of time, it quickly becomes unpleasant.

    • 11111one11111@lemmy.world
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      6 months ago

      My thought exactly. My issues spending top much time at a desk are with my back and everything she demonstrated for it’s versatility made a new pinched nerve in my back lol

  • MagnyusG@lemmy.world
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    6 months ago

    this looks like a shittier, less comfortable version of those handheld trackballs from the early 2000s.

  • poleslav@lemmy.world
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    6 months ago

    This actually kinda reminds me of PointCtrl used in VR mouse control for flight sims. It may look uncomfortable but if it works similar to it it’s actually incredibly intuitive to use

  • IllNess@infosec.pub
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    6 months ago

    The keyboard looks unusable. Even in her demo there were several mistakes. Handwriting recognition one letter at a time is slow, tedious, and error prone. An on screen keyboard would be better.

    The mouse functionality looks interesting though. I want to see how precise it is. Maybe use the button to adjust sensitivity.

    As others have said, it doesn’t seem very ergonomic. By moving the ring to the tip the index finger would work but at that point I might as well have a Joy-con.

    I think it’s cool and needs more prototyping. A smaller size would be the next logical step.

    Would be interesting to be paired up with something like Google Glass or Apple Vision. That way you can control something without having having to lift your hand like you’re trying to use your Jedi powers to convince someone that these aren’t the droids they are looking for.