100% agree. But there’s no reason to limit innovation because some people can’t take advantage of it. Just like we shouldn’t force people to have to consistently upgrade just to have access to something, however there should be a limit to this. 20 years of tech changes is huge. You could get 2 Gb of Ram in a computer on most home computers back in the early-mid 2000’s…that’s two decades ago.
I’m still gaming on my desktop that I built 10 years ago quite comfortably.
Somebody didn’t live though the “Morrowind on Xbox” era where “creativity” meant intentionally freezing the loading screen and rebooting your system in order to save a few KB of RAM so the cell would load.
But also having no automatic corpse cleanup, so the game would eventually become unplayable as entities died outside of your playable area, so you couldn’t remove them from the game, creating huge bloat in your save file.
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“Limitations foster creativity.”
100% agree. But there’s no reason to limit innovation because some people can’t take advantage of it. Just like we shouldn’t force people to have to consistently upgrade just to have access to something, however there should be a limit to this. 20 years of tech changes is huge. You could get 2 Gb of Ram in a computer on most home computers back in the early-mid 2000’s…that’s two decades ago.
I’m still gaming on my desktop that I built 10 years ago quite comfortably.
Somebody didn’t live though the “Morrowind on Xbox” era where “creativity” meant intentionally freezing the loading screen and rebooting your system in order to save a few KB of RAM so the cell would load.
But also having no automatic corpse cleanup, so the game would eventually become unplayable as entities died outside of your playable area, so you couldn’t remove them from the game, creating huge bloat in your save file.
Not all creativity is good creativity.