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Joined 2 years ago
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Cake day: May 19th, 2024

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  • Since it wasn’t mentioned before, I’ll write a bit about credit, debt and inflation.

    Is that why Euro was created?

    Soooo, you may have heard that in the really olden days, currency was backed by valuable metals. Up to the end of Brendan Woods, you could take a US dollar and go to some exchange place and demand and receive a US dollar’s worth of gold.

    That was a problem.

    If anyone, even nations, needed a bunch of money very quickly, they couldn’t get it easily, because they would need to either give something of equal value, or take on credit, which people wouldn’t give them, because they were already in a financially bad place.

    So that “backing” (with gold) was removed. Currency now solely rests on a general “trust” in the country and the economy. And so when things got tight in the Weimarer republic, they just printed money and that’s how we got the word “hyperinflation” https://en.wikipedia.org/wiki/Hyperinflation_in_the_Weimar_Republic . The situation was solved by resetting the currency. Besides the trouble of the actual printing, it’s a huge mess because everything has to be reevaluated, prices are weird and wonky, making people less interested to trade (and pay people in the country for their goods and services).

    Buuuuuut, if it’s done carefully, a little bit of inflation can actually be good for a domestic economy: Since old debt is just a number, if the value of the currency gets lessened, that old debt is easier to pay back. Improved exchange rates make goods and services from that country cheaper and more competitive and ideally that can promote international trade.

    The Euro removes both.

    It does that by sort of, kind of coupling economies and using trust in some parts of the European economy to serve as back for the rest that is struggling.

    Which means when greece had a debt crisis (in 2010 or so), they couldn’t just debase their currency and call it done, it was a huge international problem.

    It’s the reason why countries that are rather on the “let’s take on more debt, lol” side of economic planning, often back plans for “euro bonds” that create shared responsibility between european nations for the debt any nation takes on.


    In practice, the biggest reason is probably still that trading and managing international companies become a lot easier if things don’t have to be converted all the time.


  • This is not the answer to your question, but a comment. Sorry, I am aware that it may not be helpful to you.


    I don’t think TOS are very hard to read once you’ve read one or two, if you care, you should just read the TOS.

    For example, if you’re concerned about EU-US datatransfer, the privacy policy has to outline who data is shared with, so you can skim it and see if they mention sharing data at all, or if they are doing it with specific companies, or just “partners”.

    On the internet and social media, you have to transfer the rights to your content to the social media content, because it’s the only way they’re allowed to store, replicate and distribute your comments or post.

    That kind of stuff. And those paragraphs mostly look the same.







  • That’s a bit different, because he’s selling finished products. He can just check all the boxes from star wars over dnd to collectible card games and order the value pack from a middle man and then it’s all about the location of the shop and the competition in the area.

    You don’t have to understand why a specific product works if what you’re doing is essentially providing a mixed physical storefront for a bunch of corporations.

    But this lady is now going to have to make important strategic decisions, about which games to give funding, which ones to cancel, what kind of hardware to even envision.

    Compare it to valve, who sat down and build their own controller and handheld, because they looked at 20 years of market and product development and thought they could do better and delivered. You have to know a lot about why you want hardware for what purpose and what makes it better or worse for that purpose to do that.

    XBOX, theoretically, same as any other big name in media, could be the place where a new media franchise is born that dominates the next 50 years of pop culture. THAT is the kind of position this is.

    That they won’t because they can’t “build the next skyrim / WoW” is kind of the problem.







  • If I search “Iron” on wikipedia I’m looking for facts

    Not what I meant.

    The point is: there is an established group of editors, with established rules and preconceptions, an established interpretation on what good sources are and what a neutral perspective is and isn’t, and there is no chance of changing those and that is why I have no interest in interacting with wikipedia in any constructive way.

    I could talk about politics too, I picked video games because I know those articles are also bad.



  • Yes.

    Yet behind the celebrations, a troubling pattern has developed: The volunteer community that built this encyclopedia has lately rejected a key innovation designed to serve readers.

    But not that one, because rejecting AI 1) is not a generational rejection and 2) it is correct to reject it.

    What I think is or will be the generational problem: the community that maintains it and decides what is being accepted or rejected is an “in group” that it is impossible to break into with conflicting ideas. For example, I do think the gaming, game mechanics and game development related pages can be vastly improved. But I don’t think the people responsible for those pages are interested in the changes I would suggest.

    All the wikis for different games could just be on wikipedia. But they’re not, probably because they were rejected, because it’s “not relevant”. Well, some people decided they were relevant after all and they made their own wikis for those. The outcome is tribalism based fragmentation, because of differences in opinion of who values what and what should be preserved and what shouldn’t.