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Joined 11 months ago
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Cake day: August 9th, 2023

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  • There’s no point looking for logic. These people truly believe granting a licence restricts the rights of people who don’t agree to the licence, which is the exact opposite of what licenses do. It’s blatant misinformation but if you call them out on it (even by quoting their own link) they literally think you’re an astroturfer for AI, because that makes more sense to them than the fact they’re obviously wrong.





  • A keyboard without tactile feedback is objectively worse than a keyboard with tactile feedback, excluding other factors.

    I’ve never had a physical keyboard lag out then send an entirely different keystroke because it thought I held a button, or send a single keystroke because I was typing too quickly.

    I’ve never had to wait a moment for a physical keyboard to show up after selecting a text box.

    I’ve never had the entire layout of a page shift to make room for a physical keyboard whenever I select or deselect a text box.

    I’ve never had a physical keyboard prevent me from using the number pad and force me to use the full keyboard (or worse, vice versa) because of an improperly configured input box.

    The way I see it there are exactly two real benefits to integrating a software keyboard into a touchscreen: reduced physical complexity (the entire device is essentially just one screen), and easier access to emoji. A touchscreen keyboard performs far worse as a keyboard. It’s a valid trade-off for a small mobile device, but it’s not objectively better.




  • It’s not just repeated moves, a draw can be called if the board is in the same state 3 times at all during the game; if you get to the same position 3 times using different moves that still counts, even if it was a white move the first two times and a black move the third.

    The game also ends after 50 moves with no captures or pawn moves so you can’t play indefinitely by just avoiding those board states. Interestingly those two moves also make it impossible to return to a previous board state (pawns can’t move backwards, extra pieces are never added) so if you’re enforcing both rules in code you can safely discard previous board states every time you reset the move counter.