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To quote Homer Simpson:
Lisa! If you don’t like your job, you don’t strike. You just go in every day and do it really half-assed. That’s the American way.
To quote Homer Simpson:
Lisa! If you don’t like your job, you don’t strike. You just go in every day and do it really half-assed. That’s the American way.
Because Apple ran a series of commercials comparing Mac to “PC” to differentiate themselves from the rest of the market but didn’t acknowledge other OSs besides Windows in this series.
Those ads played everywhere and now everyone associates the term PC with Windows.
I could have my timeline off but the first time I heard PC to refer to windows specifically was around the time these commercials aired.
Because data collection
That won’t make the sex offender registry functionally useless at all… /s
If you ever needed an example of how conservatives don’t actually give a shit about preventing child predation…
There’s also the simplicity. I enjoy my PC for sure but for some people the ease of popping in a disc or downloading the title and it running perfectly on the first try is a major selling point. Troubleshooting my Ex’s PC for 2 hours only to realise I didn’t install the standoffs is an experience I can’t get on console.
What pisses me off about the whole Unity thing is that if Unity makes itself eat shit then it just further consolidates engines into fewer hands. Godot is great and all but it doesn’t have everything Unreal has (I’m not throwing shade it’ll get there dw) and I really really don’t want Epic to have a bigger stranglehold on the games industry than it already does.
Unity had its niche and if the executives could stop fucking around it would be lovely to have as a competitor in the landscape.
Also to everyone saying “just don’t use Unity”: there are a lot of people who have put a lot of time and money and effort into learning Unity and it’s not exactly as easy as you think to just switch to an entirely new workflow. You also have to consider how impractical it is to switch engines mid-development. There’s a reason why Unreal 5 has been out for multiple years and we’re only just seeing games developed with it now. Developers (especially ones with big budgets and all the caveats they come with) don’t want to ship a game with the latest and greatest engine if there’s kinks to be worked out. This is why you still see Unreal 4 in games released today.
One thing that always jumps out to me with each of these is that these videos are all just a sequence of 3 second clips stitched together.
I know all film consists of discrete shots edited into a larger piece but there’s something mechanical about these. Like I’m watching a slide show that’s just been placed in chronological order.