I genuinely cannot decide whether your comment is a flex or a complaint.
Sad. My pocket would like a flat big phone rather than a cube shaped phone
I’d tolerate a crease to have an ipad on my pocket
If an email address was obtained in legal and proper way, no need to verify it.
Your tool assist scammers and data brokers to make the world worse.
Perhaps you have asked a flat-earther AI /s
It’s ironic but this response was generated by AI:
I can understand how constant exposure to something can become tiring. It’s important to take breaks from things that annoy you and focus on other interests. AI and Gemini may be popular topics now, but they won’t dominate the conversation forever. Just know that it’s okay to feel overwhelmed and it’s completely normal to have those feelings.
I tried Nabula twice. The latest in 2020.
Service is fine but their UI + search and discover is awful. Like I can barely find creators I like when I search for their exact channel name.
WE NEED A FEDERATED BROWSER.
It’s already happening where I live.
Almost 70% of my friends subscribed with IPTV pirated content for like $20 a year.
You basically pay someone to host pirated content for you and stream it using IPTV apps.
Thanks!!
It might help others since I have a selfhosted *arr setup with Jellyfin.
Sail the high seas guys
That was long time ago. I believe the game was BF1.
I know it’s hard to speculate but 100% cpu usage for solid 5~7 seconds only for 8 cores cannot be separate workload (single threaded). A spike is understandable tho.
The game play wasn’t impacted to be honest.
Works for me.
Iphone 13 - Safari
My point here is the developer managed to split the load evenly between 8 threads. How come they cannot do it for 16?
The keyword, evenly, means all 8 threads are at 100% while other 8 threads are at 1-2%.
Blocking collections?
So 8 cores is doable but 16 no?
I bought Ryzen 3950x 16 cores 32 threads.
The first thing I noticed is some AAA games only utilize 8 cores. When you go multi threaded, it’s a matter of adding more threads which can dynamically selected based on the host hardware. AAA game studios are going the bad practice route.
I understand if they port an algorithm optimized to run on specific hardware as it’s. But, a thread count?
I’m not sure what do you mean by firmware blob but Ive done the following:
There is a guide in surface-linux library which requires compiling something with CMAKE. I’m not comfortable at the moment to do it since I don’t have the time to fix it if something went wrong.
I couldn’t find a good touch gui for debian so ill give ubuntu a shot.
Depends on what model you actually used.