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Joined 1 year ago
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Cake day: June 28th, 2023

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  • Same, Slackware, went over to Red Hate for a while then Debian - am using Ubuntu now. I’ll never forget (in 1998) setting up Slackware as a server on an old spare 486 the company I worked for had laying around. It had a SCSI hard drive. Oh the pain. USENET was the only good reference, and you’d sometimes have to post and wait a day for a response if you just couldn’t figure it out.

    Got that server running and saved the company hundreds of dollars a month - they had been paying egregious fees to host brochureware. They thought I was Superman.






  • Nice straw man. Nobody said the community was going to “Linux-sized” nor that it was going to be built in a “few days,” nor that it was going to have paid devs. It’s like you’re being intentionally obtuse.

    There are already multiple supported forks of Firefox and while it doesn’t take much to maintain such forks when they are being fed a large part of the codebase by Mozilla, if you think such a project would not pick right the fuck up where Mozilla left off if Mozilla tried to pull a Google and get behind Manifest V3, you are, I believe, mistaken.

    Mozilla itself owes its existence to Netscape’s failure in the face of unfair competition by Microsoft’s Explorer. Netscape released its source code, Mozilla was founded and the power of open-source created Firefox. Chrome’s halfhearted support of Mozilla is itself owed to the fact that they don’t want to get spanked over Chrome like Microsoft was over IE.







  • Nope, been playing it for a couple days now. It’s just the same as it ever was. The web port itself is seamless (been playing on Firefox with a 10-year-old Macbook), but the game has a clunky, PITA UI.

    It’s kinda maddening in that no matter how well you clear every level, your character is likely to stall at some point and you’ll have to start over. For anybody who doesn’t know, you can start the game over again using the same character and re-loot the same levels; they don’t respawn once you clear them otherwise. In this way you can continually train up your character to make it further into the dungeon. At first it seems like this was a mistake, but then it seems that it actually was a design decision. It was the first of its kind, so it gets a pass I suppose.

    The shopkeepers inventory also does not cycle until you buy something and then that slot refills. So whatever you’ve got is what you’ve got. Unlike most of the games that came after, you are actually somewhat dependent on the shopkeepers for decent gear.

    That said, it’s still fun. Really fun. It’s not hard to see why it started something.