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Joined 9 months ago
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Cake day: March 3rd, 2024

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  • The prequels should have started with the Clone Wars, covering more of Anakin and Obi-Wan’s relationship, with an occasional flashback to the earlier Anakin to fill in his past. Being a fan from the early years, I didn’t like the prequels that much initially, but the story grew on me after watching them a few more times later along with fan commentary over the years. What I do still think they suffer from is making Anakin’s fall too sudden, and if we got a better sense of how much he and Obi-Wan were brothers in spirit, the eventual fall would mean more. There would also be more room to develop the friction he observes with the Jedi Council, maybe even take things to a new level in why they don’t let him progress. I guess I basically see TPM as a wasted first part to better establish his character.



  • Using the upvote button to agree isn’t a problem, but it’s more of a problem to use the downvote as a disagree if you’re actually engaging with the person to debate the topic since it in theory lowers the visibility of the original post and your own commentary.

    I always liked the idea of having a “recommend post” button, and let the better stuff with more recommendations and replies rise to the top naturally. It also avoids the weird feeling in clicking an upvote/agree/like to a topic that you want to discuss but is negative.











  • Current AI/LLMs are just very complex probability matching with some frills to make it work. Our brains may be something like that too, as chemical and electrical signals can be reduced to math. It’s all math.

    What you described before is pathing, and that can be a simple routine or very complicated and breakable, depending on the needs of the game. The really sophisticated ones would even chart the player’s behavior and react or plan a path based on past actions (even on some C-64 games, which is impressive). There was one karate game where (subjectively and not well tested) if you let it run the opening demo or played it a while, the game’s character got better. And it wasn’t just a higher level thing, you could tell (again, just a feeling) that it started to anticipate your usual moves.