I had that attitude for a while too. Eventually you realise that having to reboot your system for a handful of games isn’t worth it. Nowadays I just don’t buy games that don’t run on Linux.
Eventually we will reach a critical mass where game developers will actively develop for Linux, rather than being reliant on compatibility layers.
From a read of that article, it appears that they are feeding it analog inputs, which would imply that it is producing analog outputs. I don’t know if there is a way to evaluate floating point operations on an analog system. That said, my knowledge is very cursory, and someone will surely correct me.
Swappable batteries resolve this issue pretty well. The energy density is far from comparable, but if you’re already hauling a van or trailer to the job site, then a dozen spare batteries isn’t an issue.
Are you sure you’re not confusing this with the concept of “binning”, which is a pretty standard practice for chips?
You manufacture to a single spec, expecting there to be defects, then you identify the defective units, group them by their maximum usability and sell the “defective” units as lower end chips. IE, everything with 24-31 functional cores gets the “extra” cores disabled and shipped as a 24 core, everything with 16-23 functional cores gets shipped as a 16 core, etc
People are still using windows?
Boot into your bios and check the sata mode. A number of machines that I work with(acer predators most notoriously) will for no discernable reason switch from achi mode to rst optane, resulting in no drive being accessible to the os. Switching back to ahci resolves it.