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Joined 8 months ago
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Cake day: April 13th, 2024

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  • Packet loss occurs when a router has to drop some packets because the buffer to store them is running out because the link where they are supposed to go is overloaded.

    Bufferbloat is the issue where you make your queues too deep, i.e. you allocate too much RAM to buffering, while the cause of the buffering still exists, so the deeper queue just fills up anyway, so you haven’t improved anything, and have induced extra latency on the packets that do make it trough.

    Deep buffers can help in situations where you have a step down in link speed, but only bursty and not sustained overloading of the slower output link.

    The big bottleneck in router hardware is more about TCAM or HBM memory used to store the FIB of the global routing table. Since the table has grown so much the devices with less high speed memory can’t hold the table anymore, and if they start swapping the FIB to normal memory your routing performance goes to shit.

    So not all of your concerns seem to apply to this class of device, but of course you’re right, The Register should have mentioned the RAM.




  • Depends on which instance you use for your client, I would say. For me only discuss.tchncs.de gets to see my IP address, and Milan Ihl, our admin, as well as his Lemmy server, are in Germany.

    This means two things:

    • You can shop for a location of home instance that you deem Nintendo-safe
    • Nintendo would have to multiply its legal efforts many times over and through different jurisdictions if they wanted to get all users of a community, which might affect their effort-value-considerations.

    But I’ve probably doxxed myself with personal stories. Pretty sure a dedicated person could find my employer, the team I’m in, and my age.