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Cake day: June 15th, 2023

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  • I don’t think commissioning a work is ever as hands-on as using a program to create a work.

    I suspect the hangup here is that people assume that using these tools requires no creative effort. And to be fair, that can be true. I could go into Dall-E, spend three seconds typing “fantasy temple with sun rays”, and get something that might look passable for, like, a powerpoint presentation. In that case, I would not claim to have done any artistic work. Similarly, when I was a kid I used to scribble in paint programs, and they were already advanced enough that the result of a couple minutes of paint-bucketing with gradients might look similar to something that would have required serious work and artistic vision 20 years prior.

    In both cases, these worst-case examples should not be taken as an indictment of the medium or the tools. In both cases, the tools are as good as the artist.

    If I spend many hours experimenting with prompts, systematically manipulating it to create something that matches my vision, then the artistic work is in the imagination. MOST artistic work is in the imagination. That is the difference between an artist and craftsman. It’s also why photography is art, and not just “telling the camera to capture light”. AI is changing the craft, but it is not changing the art.

    Similarly, if I write music in a MIDI app (or whatever the modern equivalent is; my knowledge of music production is frozen in the 90s), the computer will play it. I never touch an instrument, I never create any sound. The art is not the sound; it is the composition.

    I think the real problem is economic, and has very little to do with art. Artists need to get paid, and we have a system that kinda-sorta allows that to happen (sometimes) within the confines of a system that absolutely does not value artists or art, and never has. That’s a real problem, but it is only tangentially related to art.













  • Apple tried to allow clones, but ran into the same problem because the clone makers could make cheaper machines by slapping together parts.

    Yeah, this is exactly what happened, although some of the clone brands were perfectly high-quality (Power Computing in particular made great machines, usually the fastest on the market). In the Mac community at the time, a lot of people (myself included) wished Apple would just exit the hardware business and focus on what they were good at: software.

    Then Steve Jobs came back and did exactly the opposite of that. First order of business was to kill cloning. Then came the iPod.

    To be fair, the next generation of Power Macs after that were about half the price of the previous gen.


  • GenderNeutralBro@lemmy.sdf.orgtoMemes@lemmy.mlCosts Less? When That Happened?
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    3 months ago

    Most of Apple’s history, actually.

    Macs have a reputation for being expensive because people compare the cheapest Mac to the cheapest PC, or to a custom-built PC. That’s reasonable if the cheapest PC meets your needs or if you’re into building your own PC, but if you compare a similarly-equipped name-brand PC, the numbers shift a LOT.

    From the G3-G5 era ('97-2006) through most of the Intel era (2006-2020), if you went to Dell or HP and configured a machine to match Apple’s specs as closely as possible, you’d find the Macs were almost never much more expensive, and often cheaper. I say this as someone who routinely did such comparisons as part of their job. There were some notable exceptions, like most of the Intel MacBook Air models (they ranged from “okay” to “so bad it feels like a personal insult”), but that was never the rule. Even in the early-mid 90s, while Apple’s own hardware was grossly overpriced, you could by Mac clones for much cheaper (clones were licensed third-parties who made Macs, and they were far and away the best value in the pre-G3 PowerPC era).

    Macs also historically have a lower total cost of ownership, factoring in lifespan (cheap PCs fail frequently), support costs, etc. One of the most recent and extensive analyses of this I know if comes from IBM. See https://www.computerworld.com/article/1666267/ibm-mac-users-are-happier-and-more-productive.html

    Toward the tail end of the Intel era, let’s say around 2016-2020, Apple put out some real garbage. e.g. butterfly keyboards and the aforementioned craptastic Airs. But historically those are the exceptions, not the rule.

    As for the “does more”, well, that’s debatable. Considering this is using Apple’s 90s logo, I think it’s pretty fair. Compare System 7 (released in '91) to Windows 3.1 (released in '92), and there is no contest. Windows was shit. This was generally true up until the 2000s, when the first few versions of OS X were half-baked and Apple was only just exiting its “beleaguered” period, and the mainstream press kept ringing the death knell. Windows lagged behind its competition by at least a few years up until Microsoft successfully killed or sufficiently hampered all that competition. I don’t think you can make an honest argument in favor of Windows compared to any of its contemporaries in the 90s (e.g. Macintosh, OS/2, BeOS) that doesn’t boil down to “we’re used to it” or “we’re locked in”.