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Cake day: November 22nd, 2023

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  • I mean, I’d personally rather see an anime girl themed desktop than those weird statues rich people sometimes have in places like on their coffee table that are stuff like a woman in the boob + butt out pose with no limbs or head. That shit is just creepy looking. I know it’s supposed to be reminiscent of broken Greek and Roman statues, but why do they always have to be posed and objectified like porn stars? At least with the anime girl, I know that I’m talking to an otaku rather than Hannibal Lecter.






  • Because Bluesky is centralised.

    You say that like that isn’t exactly what the majority of people want. When I first left Reddit, I was trying to explain Lemmy and federated services to some friends and one of them immediately replied with “why would you want that?” And this was from a guy who owned and operated his own TeamSpeak server just for his friends to use.

    The average person wants a service that’s easy to use first and foremost, and that is always going to be easier to do with a big centralized one owned and operated by a large company. They just want to be able to make an account and connect with friends and content. They don’t care about things like privacy until it actively harms them.







  • In short, AI is useful when it’s improving workflow efficiency and not much else beyond that. People just unfortunately see it as a replacement for the worker entirely.

    If you wanna get loose with your definition of “AI,” you can go all the way back to the MS Paint magic wand tool for art. It’s simply an algorithm for identifying pixels within a certain color tolerance of each other.

    The issue has never been the tool itself, just the way that it’s made and/or how companies intend to use it.

    Companies want to replace their entire software division, senior engineers included, with ChatGPT or equivalent because it’s cheaper, and they don’t value the skill of their employees at all. They don’t care how often it’s wrong, or how much more work the people that they didn’t replace have to do to fix what the AI breaks, so long as it’s “good enough.”

    It’s the same in art. By the time somebody is working as an artist, they’re essentially at a senior software engineer level of technical knowledge and experience. But society doesn’t value that skill at all, and has tried to replace it with what is essentially a coding tool trained on code sourced from pirated software and sold on the cheap. A new market of cheap knockoffs on demand.

    There’s a great story I heard from somebody who works at a movie studio where they tried hiring AI prompters for their art department. At first, things were great. The senior artist could ask the team for concept art of a forest, and the prompters would come back the next day with 15 different pictures of forests while your regular artists might have that many at the end of the week. However, if you said, “I like this one, but give me some versions without the people in them,” they’d come back the next day with 15 new pictures of forests, but not the original without the people. They simply could not iterate, only generate new images. They didn’t have any of the technical knowledge required to do the job because they depended completely on the AI to do it for them. Needless to say, the studio has put a ban on hiring AI prompters.








  • I refer to this as the Wind Waker effect.

    Before Wind Waker was announced, Nintendo did a reel showing off the power of the GameCube that included a “realistic” (for the time) fight scene between Link and Ganondorf. So when they announced a new Zelda game, people were hyped for a gritty realistic Zelda, and when the first trailers appeared, people hated it.

    For years after its release, Wind Waker’s art style was dragged on by people, but today, it’s remembered as one of the most iconic Zelda games from that time period and a major influence on the aesthetic of many Zelda games after it.

    Today, its art style looks just as good as it did when the game first launched, while most other games from that time period - especially those that went for high fidelity and realistic graphics - look outdated.

    A good art style is timeless and will always age better than trying to push the envelope on graphical fidelity or realism.