Jeena@piefed.jeena.net to Technology@lemmy.worldEnglish · 2 years ago FFT-based ocean-wave rendering, implemented in Godot github.comexternal-linkmessage-square28linkfedilinkarrow-up1195arrow-down19
arrow-up1186arrow-down1external-link FFT-based ocean-wave rendering, implemented in Godot github.comJeena@piefed.jeena.net to Technology@lemmy.worldEnglish · 2 years agomessage-square28linkfedilink
minus-squareleftytighty@slrpnk.netdeleted by creatorlinkfedilinkEnglisharrow-up2arrow-down1·2 years agoThe link goes into discussion of complexity and parallelism advantages of this approach. That implies that it could be faster
The link goes into discussion of complexity and parallelism advantages of this approach. That implies that it could be faster
That would be huge